Tuesday, 19 February 2013

I'm back!

So it has been almost a month since my first blog, and not much being going on, doing my daily carer duty 24/7, and desperately trying to learn things in the free time I have assuming I'm not exhausted physically or emotionally. So far, I've learned how to make tileable walls and texture using 3ds Max and Zbrush, learned the proper way to make a hight map, and learned advance mesh painting in UDK. And I must say, they were some awesome stuff I learned, shockingly  the thing I learned most from wasn't in 3ds Max or Zbrush, it was Photoshop, the ability to manipulate the RGB channels and how that can make a big difference in UDK, so instead of importing 3 or 4 greyscale textures into UDK, you can import the 1 greyscale textures, but each channel hold a separate greyscale texture. then I found something else which was awesome on polycount forums, they are holding a monthly noob environment challenge -
It is exactly as the name implies, so it is perfect grounds for me to get back into the game! but despite the name, some people and making some seriously high class stuff in there, so I got a big challenge ahead of me if I want to be good competition, and it is already the 4th one, which will end on the 28th. 


But unfortunately, now I'm down with a REALLY bad case of the cold/cough. Aside from stopping my ability to focus and think, it is also stopping me from doing my full carer duties due to my fathers low white blood count, I do not want him to catch this off me. While this means I have more free time since I'm not needed every 15 minutes, it frustrates me that I can't do work properly, and the competition only has 9 more days! I'll try my hardest but darn it, it wont be my better work :(

 I'll try to keep stuff posted on this, here is the original concept: 

And from that I extrapolated the modular and non modular assets I'll need to make, this was also reacently learned from Chris Albeluhm's website -
Sadly, I don't know the process of creating a mood colour scheme, so all I did for that was use the eyedropper tool in Photoshop and selected light and shadow from multiple places in the concept art:

Lastly, I did a blockout of it in UDK using brushes and a pre-installed asset to see if I can make it resemble the original concept art:

It would seem my ability to perceive shape and form is still good enough despite being out of practice, but waw, it made me realise how terrible I am at UDK, I mean sure, I don't have much experience using it, but my lack of fundamental knowledge was shocking, I don't use Maya, but I still know how to use it. which is why in my sickness, I just keep watching video tutorials and hope some of it remains in my head for when I get better...

Monday, 21 January 2013

Welcome to my blog


Hello future reader! And welcome to PLAYING WITH POLYGON. My name is Omar, I am an aspiring 3D artist, I do 3D models at many levels, from high poly sculpts to low poly Nintendo DS level (and obviously everything in between). I do hard-surface modelling, character modelling, and even environmental modelling. Currently I don’t know what direction to take my skill and focus upon, so in this blog, I will be doing a plethora of experimentation (thus the name) to determine where I should go from here.

While I love 3D, I was originally a gamer from the retro days of 8-bit graphics, my first console was an Atari, and my first game was Pac-man. With the modern day, games have improved exponentially on all fronts, from storytelling to game design to audio and most visually obvious, graphics. I do 3D because I wish to contribute something to the form of entertainment I like most! My other hobbies would be reading books/comics/manga, watching anime/cartoon/tv series/listen to music, etc.

I'm a part time student at Stafford University, the part time is because I'm on yet another year out due to my duties as a carer for my parents, and I only have 1 more semester to do, 3 month! 4 modules! so hopefully, I can find the time to actually finish it and move on with my degree, maybe do a Masters if I have time.

With this blog, I aim to motivate myself to focus on work, keep track of my progress and improvement, and hopefully, in the future when I look at my past work, I will be disgusted at the notion of ever uploading something so bad, because then and only then would I have actually improved!


With all that said, due to my commitment to my family, I might not have all that much time to do work to upload here, so my 3D work may be far and few in between, but I will also share my thoughts and views about other topics.